![]() Throughout the history of the Croteam-developed franchise, players faced a single, reoccurring scenario: using enormous weaponry to subdue scores of encroaching foes. ![]() That said, Halo wasn’t the first first-person shooter to employ this stratagem, with Serious Sam: The First Encounter beating Bungie to market by eight months. In essence, the design philosophy centered around building a rock-solid game mechanic that could be contextualized- varying environments, weapons, and enemies to sustain interest. Ex-Bungie designer Jaime Griesemer once explained Halo: Combat Evolved as “thirty seconds of fun that happened over and over again”. ![]()
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